![]() Shake it while ducking, and he'll blow out fires or spin windmills. Shake it while he's standing still, and he'll pound the ground like a pair of bongos to shake enemies and activate switches. Shake the Wiimote while Donkey Kong is running, and he'll perform a speedy rolling attack. Every other action is performed by shaking the Wii Remote, and what you do is context-sensitive. One button jumps, and the other is used to grab objects or cling onto walls. The d-pad or analog stick moves Donkey Kong around. There's little deviation from the traditional platformer, and that's for the best. The basic gameplay in Donkey Kong Country Returns is very straightforward. Brawl's cut scenes, and it makes for a silly and enjoyable romp through the not-so-wild jungle. Everything is cartoonish and unvoiced, not unlike Super Smash Bros. It's pretty basic, but the cut scenes tell it in an amusing way. Donkey Kong has to get them back, aided by his pal Diddy and the occasional other unhypnotized jungle beast. The Tiki Tak Tribe, a gang of living tikis, has appeared and is hypnotizing the jungle animals into stealing bananas, including Donkey Kong's private stash. Unfortunately, a new group of ruffians shows up to ruin Donkey Kong's day. The Kremlings that terrorized Donkey Kong in the previous games are gone, and his jungle home seems peaceful. It's also proof that Retro isn't a one-trick pony but one of the best developers in the business.ĭonkey Kong Country games have never been particularly heavy on the plot, and Donkey Kong County Returns is no different. Donkey Kong Country Returns is Retro's second chance at reviving a languishing Nintendo franchise, this time as a more traditional 2-D platformer. It's not exactly a bad thing, but it leaves one wondering if they have any other tricks up their sleeves. Thus far, we've only seen more Metroid titles from Retro. ![]() Once we got our hands on Metroid Prime, players saw that Retro had created an amazing game that is still heralded as one of the best ever made. The normally side-scrolling adventure game turned into a first-person shooter. When Retro was given a chance to bring Samus Aran to the GameCube, the initial response was, understandably, rather hesitant. The Metroid franchise had been missing from consoles since the days of the Super Nintendo. Reinventing a franchise is tough, and nobody knows that better than Retro Studios.
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